Real-time simulators and worlds used in production.
Hi, I'm Audomaro. Since 2015 I've built real-time simulators and experiences that leave the studio and get used every day: in port crane cabins, in distribution centers, and on the Meta Quest Store.
I work across Unreal's C++ architecture, the cabin hardware, and the cloud instance. I've led teams of up to 12 people to deliver in 2.5 to 4 months. If you're looking for someone to take a real-time product from idea to on-site installation, here's what I've done.
training simulators on a single UE5 core
concurrent users with Pixel Streaming on AWS
in VR on mid-range laptops
from kickoff to on-site installation
What kind of project are you looking for?
Pick a type to go straight to the filtered projects. If you prefer in-depth cases, go to Behind the scenes .
Industrial simulation
Cabins, cranes, forklifts, and trucks for operator training.
View projectsVirtual reality and XR
Meta Quest, VR on laptops, and virtual runways.
View projectsCloud and Pixel Streaming
Unreal in the browser, with autoscaling on AWS.
View projectsAI and digital humans
MetaHumans that converse with LLMs and real-time voice.
View projects