Audomaro Durán Lead Unreal Engineer ES
Case 03 of 07 · Technical challenge

90 fps in VR on a mid-range laptop

The client wasn't going to buy high-end PCs. The simulator had to run on what they already had.

See the project: VR forklift
My role
Technical Lead
Location
Mexico
Duration
3 months
Orange forklift seen from behind in a virtual warehouse with steel racks and safety bollards

01 The starting point

Institutions that train forklift operators use mid-range laptops. In VR, dropping below 90 fps causes motion sickness and the training stops working.

02 Scope

In scope

  • Frame budget measured on the client's hardware
  • Rendering, physics, and content optimization
  • PC version at 100 fps

Out of scope

  • New hardware for the client
  • Cinematic visual quality

03 Process

  1. Measurement

    Profiling with Unreal Insights on the client's laptop

  2. Content

    Levels of detail and fewer draw calls

  3. Rendering

    Lighting and shadows tuned for VR

  4. Validation

    Full sessions without frame drops

04 On site

05 Results

90
fps in VR
100
fps on PC
11.1
ms frame budget

06 What I learned

Measuring on the client's hardware from the first week avoids surprises at the end. The development PC lies.