Scalable Pixel Streaming
Up to 300 concurrent users on AWS, with nothing to install.
Behind the scenes: 300 users in Unreal with nothing to install- Role
- Solution Architect
- Client
- Enigma Studios · ARVision
- Engine and stack
- AWS EC2 · WebRTC · Autoescalado · Node.js
Illustration
01 Context
High-fidelity Unreal experiences that had to open in any browser or phone, without high-end hardware on the user's side.
02 My role
What I did
- Designed the architecture with load balancing and autoscaling.
- Implemented session control and on-demand EC2 GPU instances.
- Defined the timeouts that shut down idle instances.
What the team did
- Unreal content and experience.
- Web frontend.
03 Results
300
concurrent users (design capacity)
0
installs on the user's side
04 Gallery
Illustration Final render
Illustration Engine view
Illustration On-site photo